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AutoMap 0.7.6.4 Released
September 1, 2012
Updated to work with Minecraft 1.3.2.
Notice: It is likely that Minecraft 1.4 or 1.5 will include the official modding
API. AutoMap will be updated to use this, and for technical reasons it will likely
mean that AutoMap will no longer work on internet multiplayer servers.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.6.3 Released
August 3, 2012
Updated to work with Minecraft 1.3.1. This update broke several things which will
probably not be fixed until I can use the official modding API (which is not yet
released). Fixed since last version:
- Experimental block lighting is working again (more or less)
Known issues:
- Single player mode is not detected properly anymore.
- Power toys (teleport, explode) are somewhat broken.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.6.2 Released
May 10, 2012
Note: For a few minutes, I had the previous version up under the new version's name.
This has been fixed.
- Improved AutoMap's memory usage practices. AutoMap is now much less likely to
crash with an "OutOfMemoryException" error.
- Added a button to the options window to force the .NET runtime to immediately run
garbage collection. There is no reason to push it, honestly.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.6.1 Released
April 3, 2012
Updated for Minecraft 1.2.5!
- I now use Minecraft Coder Pack to help maintain the Minecraft Plugin, so some new
bugs may arise. If you don't report them, I won't know about them!
- The AutoMap client still shows version number 0.7.6.0.
Notice:
Since version 0.7.5.0, AutoMap installs itself to the .minecraft/mods/mod_automap/
directory and does not insert code directly into minecraft.jar. If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.6.0 Released
March 4, 2012
Updated for Minecraft 1.2.3! Changes
- Supports the new redstone lamps and world height. You may need to increase the Outdoor
Draw Depth setting in order to produce a satisfactory map from very high elevations.
- Added a "Liquid transparency" setting which makes water non-transparent by default
(greatly improving performance near large bodies of water). If you want to be able
to see through water again like in previous versions of AutoMap, change this setting.
- Added a mechanism which server administrators can use to block any or all of the
following features from being used on their servers:
- Ore Detection
- Indoors/Cave Mapping
- Player Detection (hides other players)
- Hostile NPC Detection
- Passive NPC Detection
- Neutral NPC Detection
- Item Detection
- Power Toys
By default, no features are blocked. If you would like to block AutoMap features
on your server, contact me for instructions.
Known Issues
- Due to the change in world save format, the ability to generate a full-world static
map is currently unavailable. You can still "stream" a static map directly out of
the game client just by exploring.
- AutoMap has always had a small chance of making Minecraft crash (particularly in
Singleplayer mode) when it requests large amounts of chunk data. Now, with chunks
being twice as large, it may happen more often. If it becomes a problem, try lowering
your Realtime Map Max Width setting, and please report your experience in the AutoMap
discussion thread.
Notice: Since version 0.7.5.0, AutoMap installs itself to the .minecraft/mods/mod_automap/
directory instead of inserting code directly into minecraft.jar. If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.5.1 Released
January 17, 2012
Updated for Minecraft 1.1! Notice: Since version 0.7.5.0, AutoMap installs
itself to the .minecraft/mods/mod_automap/ directory instead of inserting code directly
into minecraft.jar. If you do not know how to
update AutoMap, see the AM Update Guide.
AutoMap keeps telling you to install the mod/patch?
November 24, 2011
I messed up the installer this time around and it extracted terrain.png and items.png just outside (as opposed to inside) the automap folder. To fix this, you can manually move terrain.png and items.png into your automap folder, or you can download AutoMap again and use the patcher included there. I have fixed the zip files.
This seems like a good opportunity to remind everyone: You can use custom Minecraft textures (even HD ones) in AutoMap just by copying their terrain.png and items.png files into the AutoMap folder!
AutoMap 0.7.5.0 Released
November 23, 2011
Updated for Minecraft 1.0.0!
AutoMap now installs itself to the .minecraft/mods/mod_automap/ directory instead of inserting code directly into minecraft.jar.
AutoMap is compatible with Minecraft 1.0.0
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.4.0 Released
November 5, 2011
Eliminated the stuttering every few seconds. AutoMap runs smoothly once again!
AutoMap is compatible with Minecraft Beta 1.8.1
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.3.4 Released
November 5, 2011
Smoothed out player movement on the map.
AutoMap is compatible with Minecraft Beta 1.8.1
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.3.3 Released
September 19, 2011
Fixed the bug that was causing Automap to fail in SMP. A side effect is that the static map and waypoint naming may now be different for some worlds. If you like, you can rename the old files to continue using your old waypoint list and static map.
If you do not know how to update AutoMap, see the
AM Update Guide.
If you are having difficulties with AutoMap in SMP...
September 17, 2011
This affects only version 0.7.3.2.
It
has recently come to my attention that folks are seeing a flickery gray screen instead
of a map when they are on SMP. I won't get into the sticky details here, but I must
wait for Minecraft Coder Pack to be updated for 1.8.1 before I can figure out a
permanent fix. Here is a temporary fix in case you are experiencing the gray screen
issue:
Go to your .minecraft folder and open options.txt. Add this line:
lastServer:anything
AutoMap 0.7.3.2 Released
September 16, 2011
Updated for Minecraft Beta 1.8.1!
- Fixed a bug where 2nd generation static maps that are wider than they are tall would
not draw the right side of the map.
- Improved 2nd generation map loading speed.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.3.1 Released
July 16, 2011
- Fixed 3rd generation static map not clearing the old cache when a new world is loaded
in Minecraft.
Compatible with Minecraft Beta 1.7.3. If you do not know
how to update AutoMap, see the AM Update Guide.
AutoMap 0.7.3.0 Released
July 16, 2011
- Includes the 3rd generation of the static map.
- Greatly improved speed and reliability and lowered memory and disk usage.
- Constant 16.5 Mb file size per map.
- Displays an area up to 32768 x 32768 blocks.
- Does not cache or store a full detail map. To regain this functionality, you may
choose to use the 2nd generation static map in the options, but you will not experience
the the speed and reliability improvements of the new version.
- Static maps and waypoints are now stored in a subdirectory called Map Data. Existing
files are automatically moved into this directory as AutoMap accesses them.
- 2nd generation maps cannot be converted into 3rd generation maps (sorry!). 3rd generation
maps are named with the suffix "_amsm_v3" to avoid naming conflicts.
Compatible with Minecraft Beta 1.7.3. If you do not know
how to update AutoMap, see the AM Update Guide.
AutoMap 0.7.2.3 Released
July 9, 2011
- Fixed a crash bug that could occur when unloading and reloading a world in MC.
- Fixed teleportation (MC 1.7.3 changed the name of the teleport function, so the
wrong one was being called!)
Compatible with Minecraft Beta 1.7.3. If you do not know
how to update AutoMap, see the AM Update Guide.
AutoMap 0.7.2.2 Released
July 9, 2011
- Greatly improved performance on systems with fewer cores.
- "Fixed" the graphic for extended pistons. This will be improved later, but it no
longer displays as a blue block.
- Doubled the distance the player must move in order for AM to think you have teleported.
The "X seconds until refresh" message should not appear quite so often due to lag
or high speed travel.
Compatible with Minecraft Beta 1.7.3. If you do not know
how to update AutoMap, see the AM Update Guide.
AutoMap 0.7.2.1 Released
July 1, 2011
- Added sticky and normal pistons. They should appear on the map, but this is untested.
- Changed PatchMinecraft.bat to no longer delete files from META-INF as it was lately
corrupting the jarfile. This step must now be done manually (though I expect most
people were doing it manually already!). PatchMinecraft.bat now has only 3 patching
steps, down from 4 steps.
Compatible with Minecraft Beta 1.7.2. If you do not know
how to update AutoMap, see the AM Update Guide.
AutoMap 0.7.2.0 Released
June 24, 2011
WTF! MORE HAX!
- Added Click-to-Explode feature. Click your mouse wheel
on a block (in AutoMap) to set off an explosion there.
- Fine control over the size of the explosion, from "Leaf Blower" (0) to "Curse Network"
(100).
- All client-side (so it only really works in singleplayer).
- The AutoMap developers are not responsible for loss of life, limb, or any other
undesirable effects related to the use of this feature.
- Power Toys.
- Includes the new Explode and Teleport features. (I am open to suggestions for new
power toys!)
- A dedicated tab in the options.
- Each power toy has a custom mouse cursor so you know at a glance which one is active.
- Power Toys are off by default.
- Added a checkbox to display all coordinates in Minecraft style X,Y,Z just like you
see on Minecraft's F3 debug page. On by default.
- Teleportation now places you only slightly higher than the block you click on. This
should make it easier to teleport in tight spaces.
- Added a button to the waypoint editor to teleport you directly to the selected waypoint.
This is still subject to the anti-hack code in Multiplayer.
Compatible with Minecraft Beta 1.6.6. If you do not know
how to update AutoMap, see the AM Update Guide.
AutoMap 0.7.1.0 Released
June 19, 2011
WTF! HAX!
- Added Click-to-Teleport feature. Click your mouse wheel
on a block (in AutoMap) to teleport your character to it.
- It works on some SMP servers, with some gotchas.
Nearly all SMP servers have cheat-protection enabled, which kicks and tattles on
you if you move more than [10 blocks]? per second. As such, there is an Auto-Detection
Protection setting in the options (on by default) which tries to prevent you from
exceeding this limit via teleportation when you are playing SMP. Lag may cause this
protection to fail, and this protection may not be adequate on servers with 3rd
party anticheat plugins. Important: If you try to
teleport and the teleport is reverted by the server, then the server's console will
tattle on you by outputting: [WARNING] YourName moved wrongly! Many servers will
do this even when you are not trying to teleport through any walls.
- Note: If you click outside the dynamic map's boundaries, or anywhere else where
an elevation cannot be determined automatically, you will be teleported to the specified
location and your altitude will be increased 1 block above your current altitude.
- You can move the camera via the hotkeys in the options before teleporting somewhere
to make it easier. (Default keys: '-','+','0', arrow keys, 'F')
- The AutoMap developers are not responsible for loss of life, limb, or any other
undesirable effects related to the use of this feature.
- AM now remembers if it was maximized or not when it was closed.
- Changed default static map bit depth to 24 bpp (will not affect your current setting,
if you have one).
- Various bugfixes.
AutoMap 0.7.1.0 is compatible with Minecraft Beta 1.6.6.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.7.0.0 Released
June 18, 2011
AutoMap 0.7.0.0 is compatible with Minecraft Beta 1.6.6.
- AutoMap now saves the static map in uncompressed TGA files instead of PNG files.
Memory usage is lower and AutoMap should crash a lot less for people who explore
long distances.
- This release includes StaticMapConverter.exe which you can run in your AutoMap folder
to convert all your existing maps to the new format.
- The static map file is now many, many times larger because it is necessary to store
it in uncompressed format so it can have individual chunks written to it. If you
want to send your static map to a friend, compress it first using 7-zip or a similar
tool to dramatically decrease the file size.
- The static map image no longer depends on a [worldName]origin.txt file. This data
is now stored in the image file itself.
- Added the option to choose the color depth of the static map files. This option
only affects static map files created after the option is set.
- There are 3 choices: 16 bpp, 24 bpp, and 32 bpp.
- 16 bpp has low color quality, but has the smallest filesize and the quickest loading.
- 24 bpp has full color quality, is 50% larger than a 16bpp map, and takes longer
to load. For compatibility reasons, this option colors unexplored areas gray instead
of transparent.
- 32 bpp has full color quality, is 100% larger than a 16bpp map, and takes the most
time to load. The only advantage over 24 bpp is that 32 bpp mode will color unexplored
areas transparent. You cannot tell the difference unless you open the map file in
another program.
- The default is 16bpp.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.2.0 Released
June 11, 2011
AutoMap 0.6.2.0 is compatible with Minecraft Beta 1.6.6.
- AutoMap no longer has to be started after Minecraft. AM now handles its connection
automatically (in the background!) and will even reconnect on its own if you close
and re-open Minecraft.
- Added a "Custom Ores" list. Any block IDs you add to this list will act like ores
when Mineral Detection is on.
- Added a "Mark Blocks" list. Any block IDs you add to this list will be colored red.
See Minecraft Wiki for block IDs.
- Rewrote the "Live Map Rendering Tweaks" options. It now has a 4th option, and the
tooltips are improved.
- Modified patchminecraft.bat so it now explains what is going on and requires several
more keypresses to finish.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.1.2 Released
May 31, 2011
AutoMap 0.6.1.2 is compatible with Minecraft Beta 1.6.6. It should now fully support
the new blocks and the ones added in 1.5. No other changes were made.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.1.1 Released
April 19, 2011
AutoMap 0.6.1.1 is compatible with Minecraft Beta 1.5. No other changes were made.
Because ModLoader has not been updated yet at the time of this writing, this
build includes an optional set of files that will allow you to run AutoMap without
ModLoader. If you want to run AutoMap without ModLoader, simply copy the 3 files
from "use_if_no_modloader" into "automap_patch", then run PatchMinecraft.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.1.0 Released
April 18, 2011
AutoMap 0.6.1.0 is compatible with Minecraft Beta 1.4_01. (Not compatible with the
upcoming Minecraft Beta 1.5)
- Added support for block metadata which made possible the following features:
- Cloth color and redstone wire activity is now shown in AutoMap. More metadata features
to come in future updates.
- Added an alternate lighting mode: "Match Minecraft's block lighting" (Experimental)
You may find it necessary to Reset the Realtime Map (default key: X) when the world
cycles between day and night in order to refresh all lighting information.
- Added "Danger Level" feature which paints blocks red if they are at or below a certain
light threshold. If you set the "Danger Level" number to 7, this feature will highlight
blocks dark enough for monsters to spawn.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.0.2 Released
April 18, 2011
AutoMap 0.6.0.2 is compatible with Minecraft Beta 1.4_01.
- The Nether now correctly gets its own map and waypoint files again. Nether detection
was broken since the MC Beta 1.4_01 update.
- SMP worlds no longer share map and waypoint files! They are now named based on the
address you connected to.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.0.1 Released
April 17, 2011
AutoMap 0.6.0.1 is compatible with Minecraft Beta 1.4_01.
- Fixed the ability to load a full SMP static map from its world files (if you have
them available) from the button in the options window. Also, the folder browser
dialog now is no longer restricted to browsing your application data folder.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.6.0.0 Released
April 16, 2011
AutoMap 0.6.0.0 is compatible with Minecraft Beta 1.4_01.
- Ore Height relative to yourself can now be shown in the form of a colored bar on
each ore block. When this feature is enabled, a red or blue bar will indicate the
direction and distance to the ore (red indicates that the ore is below you, while
blue indicates that it is above). If no red or blue bar is visible, then the ore
is at your head level. This feature is on by default.
- As requested, you may now generate a full static map for the world you currently
have loaded by navigating to the "region" directory where the world files are kept.
(See the options menu!) This should allow a full map of SMP servers to be generated
on demand if you have access to the SMP world files for the server you are connected
to. Size restrictions still apply - very large static maps will cause AutoMap to
crash.
- AutoMap now checks for updates automatically when it starts and will inform you
if an update is available. This feature can be turned off. Updates must still be
downloaded and installed manually.
- A few of the default settings were changed so that you are less likely to hide the
dynamic map by accident.
- Automap once again correctly detects when the loaded Minecraft world changes.
- The item name filter setting now saves correctly to the settings file.
- The item name filter is now called the item label filter, and causes item labels
for particular items to not be drawn. Previously, it only hid the name of the item,
but could still draw its quantity and elevation.
If you do not know how to update AutoMap, see the
AM Update Guide. If you are currently using AutoMap 0.5.0.7 (and
it works), you do not need to update or reinstall ModLoader.
AutoMap 0.5.0.7 Released
March 31, 2011
Important! With AutoMap 0.5.0.7, ModLoader is OPTIONAL
because ModLoader has not been updated yet at the time of this posting. Therefore
I cannot guarantee that it will work when ModLoader is updated.
HOWEVER: I have built a workaround for you guys so you don't have to
wait for a compatible ModLoader. This release includes a folder called "use_if_no_modloader".
If you want to use AutoMap without ModLoader, then copy the 3 files found within
and paste them in the automap_patch folder. Then, run PatchMinecraft (make sure
Minecraft is not running when you do this). When you decide to install ModLoader,
get a fresh minecraft.jar first!
- Compatible with Minecraft Beta 1.4
- ModLoader is optional to use this release. See above.
If you do not know how to update AutoMap, see the
AM Update Guide. Also, read this entire post because this release
is a bit different from usual.
AutoMap 0.5.0.6 Released
March 26, 2011
Please note that AutoMap 0.5.0.6 requires ModLoader v5 to be installed in minecraft.jar.
- AutoMap now correctly handles items.png of nonstandard sizes, such as from HD texture
packs. HD Texture packs should now be fully supported. NOTE: Many texture
packs have removed the water and lava graphics from the bottom right corner of terrain.png.
If your textures have done this, water and lava will be invisible in AutoMap!
- You can now hide specific item names so your map is not overflowing with green spam.
See the bottom of the Realtime Map options.
- Paintings now appear on the map as painting icons instead of as hostile NPCs. Paintings
can be hidden in the Realtime Map options.
- Fixed black lines that could appear on the streaming static map in multiplayer.
- Centered the text that appears when generating the static map for the first time
in single player.
If you do not know how to update AutoMap, see the
AM Update Guide.
AutoMap 0.5.0.5 Released
March 19, 2011
No features changed, except that AutoMap now requires ModLoader
v5. If you still need to use v4, you can download MinecraftAM 0.5.0.4
from below, which still uses ModLoader v4. The update to 0.5.0.5 is on
the downloads page. If you do not know how to update AutoMap,
see the AM Update Guide.
AutoMap 0.5.0.4 Release Candidate
March 12, 2011
I partially redesigned the network code that AutoMap uses to communicate with Minecraft
to make it simpler and more efficient. This update should have little or no noticeable
effect if upgrading from 0.5.0.3 to 0.5.0.4. Its purpose was to make the network
code easier to maintain and easier to use in other projects. I have not
received any reports of problems specific to the new 0.5.0.x versions, so unless
this change breaks something for someone, it will be the last release candidate
before 0.4.2.1 is replaced for good. Get the update here:
Minecraft AutoMap 0.5.0.4 Release Candidate
To install, download the file above and then start with step 2 of:
AM Update Guide
MMPlugin 0.4.3 (Bukkit plugin) updated for the latest CraftBukkit build as of this
morning.
March 12, 2011
Available on the Downloads page.
AutoMap 0.5.0.3 release candidate is posted.
March 2, 2011
Minecraft AutoMap 0.5.0.3 Release Candidate Requires ModLoader
v4 (v5 will not work) AutoMap 0.5 will replace 0.4 when the
next Minecraft patch is released. Changes:
- Fixed a bug where all Nether worlds in SMP were getting saved to the same file.
- Improved performance of static map updates.
- Added some options to let you enable or disable the Streaming Static Map feature.
Manual static maps are no longer supported in Multiplayer.
February 28, 2011
Pre-release Version 0.5.0.2 is at the bottom of the post below this
- Fixed world detection so the Nether should now work as expected.
- Manual static maps are no longer supported in Multiplayer. The ability to disable
the Static Map altogether is coming in the next few days.
Calling for testers for a massive AutoMap update. (0.5.0.3)
February 27, 2011, Updated February 28, 2011
Ceii (the other developer) got super-motivated the other day and helped me churn
out a replacement for Minecraft Topographical Survey (the progam we embedded to
build static maps in previous versions). So, I spent the last 3 days working on
AutoMap, and this is the result. Streaming Static
Map
- The static world map works again and looks better than ever.
- If no map image exists, it creates one from the data in Minecraft's new region files
(singleplayer worlds only).
- From that point on, the static map is "streamed" so to speak, in that you can expore
the world and the static map updates itself!
- The static map streaming works in multiplayer only if the "Map file to use in
SMP" option is empty.
- Static map works in the Nether. This part needs more testing (specifically, starting
the game inside the nether, entering and exiting the nether rapidly).
- There is an option that lets you change the update interval for the static map.
Each update causes a short pause, so a high interval may be desired. Default: 30
seconds. This interval option simply changes how often the static map is updated
on the screen and saved to disk.
More stuff appears on the map! Things like:
- Items (milk buckets, pickaxes, dirt blocks, etc)
- Falling sand
- Arrows (in flight and otherwise)
- Snowballs (same as above)
- Fireballs (fired by Ghasts)
- ... Ghasts ... That's right. They didn't appear on the map before. Apparently neither
did Slimes. I still can't confirm that Slimes appear ...
Revamped Options Window
- Now uses a tab-based interface to keep it from growing larger than your screen.
Misc
- Added a button in the options to re-parse the Minecraft save files to update the
static map. You may never need to click this, but it is there if you need it.
- Mostly removed MTS (the old static map program) from the distribution. Little bits
of code were kept, as was the BlockColors.xml file.
- Added an NPC filter option to allow you to hide certain NPCs by name.
- Changed some default options, including the Realtime Map Max Width and Min Width
(now 254 and 160, up from 240 and 40). This will not affect you if you already have
a settings file. The reason behind this is because the Streaming Static Map only
gets updated over chunks where the Realtime Map has been. Bigger realtime map =
more complete static map.
Known Issues
- Fireballs shot by Ghasts are shown as though they are hostile NPCs with the name
"Unknown_om" where "om" is the name of the java class which all entities extend
from. Thrown eggs might be the same way. If you have hostile NPCs hidden, you will
probably see neither. This may or may not change, depending on what I find in the
Minecraft code.
Download Link Please help out by testing
this thoroughly and reporting your experience on the forum or via email. If you
have not used AutoMap before, this is not the recommended download. Please mention
the version you are using when you report your experiences. Minecraft
AutoMap 0.5.0.0 Pre-Release TestMinecraft AutoMap 0.5.0.1 Pre-Release Test
Minecraft AutoMap 0.5.0.2 Pre-Release TestMinecraft AutoMap 0.5.0.3
Release Candidate0.5.0.1 changes: Lots of bug fixes.
0.5.0.2 changes: Lots of bug fixes. Removed the old manual multiplayer static map
support. 0.5.0.3 changes: Fixed a bug where all Nether worlds in SMP were getting
saved to the same file. Improved performance of static map updates. Added
some options to let you enable or disable the Streaming Static Map feature.
Updated AutoMap Installation Guide. Added AutoMap Update Guide.
February 26, 2011
- See the links on the left, if you are interested.
AutoMap 0.4.2.1r2 (Release 2) Compatible with Minecraft 1.3_01
February 23, 2011
- Compatible with Minecraft Beta 1.3_01.
- You may now rename your singleplayer worlds to your heart's content using Minecraft's
new rename feature without causing trouble for Automap. Waypoint save files are
no longer include your world name if you have customized it - they are named after
the folder that your world resides in, such as World1. (so the waypoint files are
called "World1Waypoints.txt" instead of "My World NameWaypoints.txt")
- SMP waypoints are now back under the correct file name (SMPWaypoints.txt).
- The static background map is still unable to update itself. I must wait for Minecraft
Topographical Survey to be updated before this can be fixed.
- Don't forget to update ModLoader!
AutoMap 0.4.2.1 Released
February 22, 2011
- Compatible with Minecraft Beta 1.3. Sort of. If you rename your singleplayer worlds,
waypoints will not work and you will see an unrelated popup message about the static
map chunk cache. I don't know what happens if you try to use Automap in SMP. Fixes
for these issues will have to wait until I have more time :)
- I noticed redstone wire graphics changed location in the terrain.png at some point
(probably in 1.3) and the texture is now colorless - so the redstone wire graphic
is now drawn by Automap with a red tint much like grass and leaves have been drawn
with a green tint since biomes were released.
- Added some basic boundary checking to the feature that makes Automap remember where
it was last positioned. I had received a report that the program saved its position
at -32000, -32000 somehow and this should prevent that.
- It is untested, but the new blocks should appear on the map. I'm not sure how beds
will appear but they should at least be visible.
- The source code download remains at 0.4.2.0 because this patch took far longer than
expected and I ran out of time today.
AutoMap 0.4.2.0 Released
February 17, 2011
- Added optional lines near the player which point toward your waypoints. The color
of each line matches the color of the waypoint it is pointing at. These are on by
default.

- Automap should now remember its size, position, zoom level, and always on top/borderless
state. To close Automap while it is in borderless state, right click MinecraftAM
on the Windows taskbar.
- Fixed a bug that caused Waypoints to fail to load on systems that represent decimal
numbers with commas (For example: 1/4 = 0,25). These decimal numbers are now read
and written to disk by Automap with periods regardless of the system's default preference.
- The "Move to Me" button in the waypoint editor now update the waypoint's position
too instead of just updating the coordinate input boxes.
AutoMap 0.4.1.0 Released - new Waypoint Editor
February 8, 2011
- Added Waypoint Editor for adding, editing, and removing waypoints! To access the
editor, open the options window by selecting AutoMap and pressing 'o', and find
the Waypoint Editor button in the bottom right.
- Waypoints can now be assigned custom colors (in the editor). The color format is
R,G,B,A, where each value is an integer between 0 and 255 (R = Red, G = Green, B
= Blue, A = Alpha Transparency). For example, 0,255,0,255 would be a fully visible,
bright green.
- Waypoints should now be saved when Automap detects that the loaded world has changed.
Previously, waypoints could be lost if Automap was running when the world changed.
AutoMap 0.4.0.1 Released - Waypoint loading fixed!
February 6, 2011
Waypoints should now load correctly in Multiplayer (they should no longer get wiped
out or replaced with your previous world's waypoints).
AutoMap 0.4.0.0 Released!
February 5, 2011
See all the new options by selecting the AutoMap Window and pressing 'o'. The newest
options are at the bottom of the window. Waypoints
- Select the AutoMap window and press 'J' (default) to
place a waypoint at your player's current position. You will be prompted for a waypoint
name.
- 'K' (default) shows/hides all Waypoints.
- To move a waypoint, simply add a new one at the desired location and name it exactly
the same as the one you want to move. The old one will disappear.
- To remove waypoints, close AutoMap and edit (or delete) the Waypoints.txt file named
after the desired world. (Multiplayer waypoints go in SMPWaypoints.txt). The format
of this file is simple, and allows you to manually add, modify, and remove waypoints.
Open AutoMap again to load the modified file.
Creeper Proximity Alerts & Improved NPC filtering
- In the options window, you can change the radius around you which will be scanned
for Creepers. A short rattling sound will play every 5 seconds if a Creeper is in
this radius. (set = 0 to disable Creeper alerts)
- You can now hide distant NPCs via a check box in the options window.
- NPC arrows now appear slightly smaller.
AutoMap 0.3.9.1 Released!
February 3, 2011
- If you have not already updated to 0.3.9.0, please read the description of that
release - a lot has changed.
- Automap now distinguishes between players and NPCs.
- Hostile NPCs are now shown in red. Passive NPCs are shown in blue.
- Hostile and Passive NPCs can be toggled on or off individually in the options window
or via hotkey (defaults: N, B).
- ---
- A fix has been found for the issue in which Automap is
unable to connect to the Minecraft client, or is otherwise unable to receive
data. AutoMap's Java code inside Minecraft tries to create a log file called AutoMapServer.log
in the same place that Minecraft.exe is located. If it does not have write permissions,
it will be unable to write this log. In the past, this caused an error that stopped
Automap's loading sequence early. I have isolated the logging initialization from
the rest of the startup routine so that this error no longer breaks the entire mod.
In a future update, I will try to move the logging location to the %appdata%/.minecraft
folder in the hopes that it will be able to be written there.
AutoMap 0.3.9.0 Released!
February 2, 2011
- Important! Please read this entire list.
- In order to install this update, you must get a fresh minecraft.jar.
- AutoMap now requires Risugami's ModLoader to be installed (found HERE)
- AutoMap still patches Minecraft automatically when you run it for the first
time. However, the patching process no longer makes minecraft.jar unmodifiable by
other programs. NOTE: This does not install ModLoader for you.
- AutoMap should no longer conflict with any other mods! The exception to this
is of course if your desired mod conflicts with ModLoader!
- This update is optional at this time - however, future AutoMap releases will require
ModLoader.
AutoMap 0.3.8.0 shows NPCs!
February 1, 2011
- Warning: If you downloaded AutoMap 0.3.8.0 prior to 7:28 PM
Pacific time (3:28am Wednesday GMT), you will need to download AutoMap again, extract
it over your old 0.3.8.0, and run PatchMinecraft.exe again. Make sure that minecraft
is not running and that the jar file is not open in any program or the patch will
fail. If you use the old 0.3.8.0, Minecraft will log hundreds of megabytes of spam
into the AutoMapServer.log file located wherever your Minecraft.exe is. Please accept
my apologies for this.
- AutoMap now shows NPCs! Please give feedback on this feature in the Automap discussion
thread linked in the menu on the left.
- This update is optional - 0.3.7.5 still works with the existing Minecraft release
and will be available on the download page as long as this is the case.
- There are currently NO options regarding the display of NPCs. This will come later.
- Please note that even during the day, you are likely to see plenty of monsters (underground
monsters).
Minecraft Map (Java) client 0.3.2 released.
January 22, 2011
- Added redAlertSpeed and orangeAlertSpeed settings to the settings file.
- Players moving faster than one of these alert speeds will have their names turn
that color on the map.
- If the value of redAlertSpeed is lower than orangeAlertSpeed, then names will never
turn orange as a result of traveling over orangeAlertSpeed.
Minecraft Map (Java) client 0.3.1 released.
January 22, 2011
- Changed default player name color from red to white to accomodate the new speedometer.
- Added optional speedometer which displays each player's speed as a percentage of
normal running speed. If a player's speed goes above 100% (happens a lot due to
server lag), the player's name is drawn in orange. If the speed goes above 140%
(much less common, at least when I tested), the name is drawn in red. If you do
not like the speedometer, you can turn it off by opening the settings file and changing
the line "bCalculateSpeed=true" to "bCalculateSpeed=false". The speedometer ignores
vertical distance traveled.
- Note: Boats, minecarts, explosions, liquids, face-sand from the nether, etc, will
not affect the "normal running speed" used when calculating speed. The speed shown
by the speedometer is relative to normal running speed as I measured it on a local
server.
- Note: The speedometer currently only works accurately with the default player list
update frequency.
- Note: Since player speed is calculated only by the map client, internet lag and
jitter may have adverse effects on the reported speed of players.
- Added updateFrequency option to the settings file. This option specifies the number
of ms between player list updates. (lower values = higher bandwidth). If you enter
a value lower than 200ms, it is automatically increased to 200ms. You may enter
any integer value higher than 200ms if you would like the map to update more slowly.
MMPlugin 0.4.2 for Bukkit released.
January 22, 2011
- Updated to work with a recent dev snapshot from this morning.
- This working bukkit build is included inside the source code zip.
AutoMap 0.3.7.5 updated for today's Minecraft patch.
January 21, 2011
No class or field names changed, so I just spent 5 minutes and built a new patcher.
MMPlugin 0.4.1 for Bukkit released.
January 15, 2011
- Updated to work with a recent dev snapshot. (this build of Bukkit is included in
the source code zip)
- The /maphide command is fully implemented. No player whos name matches a name on
the hidden players list will have their information sent to the map client in player
list updates.
-
- Available to admins and superadmins only (as specified in mmCfg.txt)
- Command syntax is exactly like the other player list commands, /mapadmin, /mapsuperadmin,
and /mapvip
- /maphide : simply lists the players on the hidden players list
- /maphide name : adds the specified name to the hidden players list
- /maphide - name : removes the specified name from the hidden players list
AutoMap 0.3.7.5 released.
January 13, 2011
- The new blocks, "Lapis Lazuli Ore" "Lapis Lazuli Block" "Dispenser" "Sandstone"
and "Note Block" should now appear inside the game.
- Lapis Lazuli Ore is now affected by mineral detection.
- Colored wool will all appear on the map as though it was normal wool. Colored wool
blocks have the same block ID as normal wool, so I do not know how to determine
the wool's color.
- The character range for the internal font has been increased due to invalid characters
in player names crashing the program.
- Updated the patcher to apply changes to the eu.class found in today's Minecraft
update.
- Updated the Java code portion of the mod (that which is inserted into minecraft.jar)
to match the naming changes: ei became eu, dd became dn, etc.
MM Bukkit plugin 0.4.0 Released.
January 13, 2011
It works now. I had previously failed to correctly put the class name after the
package name in the plugin.yml file as required by Bukkit.
Please note:
The /maphide feature should now appear ingame, but it is incomplete. Using this
command ingame will not actually hide anyone until the next update to the plugin.
MM Bukkit plugin 0.4.0 (Pre-release) posted in Downloads section.
January 12, 2011
I cannot get this plugin to load in Bukkit. Any help would be greatly appreciated.
See the Minecraft Map discussion thread for more information.
MM hMod plugin 0.3.2 rebuilt for hMod b133.
January 5, 2011
Now compatible with hMod b133. No code changes were made, so functionality should
be identical to what it was previously. The previous version will remain linked
from the downlaod page for the time being since I believe some people are still
using it.
Happy Holidays!
December 23, 2010
As of December 24th, I will be on vacation. Automap updates will most likely be
delayed into the first or second week of January.
As always, there is
a very high chance that any Minecraft patches will break Automap. I recommend making
a backup of Minecraft's bin folder right away if you want to continue using Automap
during this time period. If Minecraft gets patched, you can restore from the backup
and continue to play offline.
AM 0.3.7.4 updated for compatibility with today's Minecraft update (Beta support!).
December 23, 2010
- Updated the patcher to apply changes to the ei.class found in today's Minecraft
update.
- Updated the Java code portion of the mod (that which is inserted into minecraft.jar)
to match the naming changes: eb became ei, cy became dd, several of ei's fields
changed names as well.
AM 0.3.7.4 updated for compatibility with today's Minecraft update.
December 3, 2010
- Updated the patcher to apply changes to the eb.class found in today's Minecraft
update.
- Updated the Java code portion of the mod (that which is inserted into minecraft.jar)
to match the naming changes: ea -> eb, cx -> cy
AM 0.3.7.4 updated for compatibility with today's Minecraft update.
December 1, 2010
- Updated the patcher to apply changes to the ea.class found in today's Minecraft
update.
AM 0.3.7.4 posted. Compatible with today's Minecraft update.
November 30, 2010
- Updated the patcher to apply changes to the ea.class found in today's Minecraft
update.
- This was incorrectly labeled 0.3.7.5 previously.
Mojang has a new feedback system now on Get Satisfaction
November 26, 2010
So, I started the
"Official Modding Support" idea. Go here and "like this idea" to
raise it up the popularity list and hopefully get official modding support in sooner!
http://getsatisfaction.com/mojang/topics/official_modding_support_modding_api
AM 0.3.7.4 is still compatible with today's Minecraft update.
November 26, 2010
No update appears to be necessary for Minecraft 1.2.3._04!
AM 0.3.7.4 posted. Compatible with today's Minecraft update.
November 24, 2010
- Updated the patcher to apply changes to the ea.class found in today's Minecraft
update.
AM 0.3.7.3 posted. Compatible with today's Minecraft update.
November 10, 2010
- Updated the patcher to apply changes to the dz.class found in today's Minecraft
update.
AM 0.3.7.2 (minor update) posted. Compatible with today's Minecraft update.
November 5, 2010
- Updated the patcher to apply to the dv.class found in today's Minecraft update.
- Added a map rotation degrees option to the options window. When the rotate with
player option is off, this is the number of degrees the map will be rotated by.
Set 90 to make East be on top, 180 for South to be on top, or 270 for West to be
on top. The default value, 0, causes North to be on top like it always has been.
This option will accept any whole number value between -360 and 360, so you may
rotate the map to virtually any angle you desire.
AM 0.3.7.1 (minor update) posted.
November 4, 2010
Changes:
- As requested, Background color and the white color that appears particularly in
caves when there is nothing but solid blocks in a full column are now dark gray
colors and are customizable via the options window.
- Also as requested, Clay is now considered an ore for the purposes of Mineral Detection.
Do not be surprised, however, if this does not make clay much easier to find. Mineral
detection doesn't really work unless you are underground and the ceiling is above
the ore you are trying to find.
- Lightstone (the new yellow block that emits light in the Nether) is now considered
an ore and is affected by Mineral Detection.
- May have fixed the crash bug in the update function. I've never experienced it myself,
so please report back in the discussion thread if you had this problem before 0.3.7.1
to let me know how it goes.
I would like to thank our donators again. Thank
you, donators!Were it not for you guys, I would probably
put off doing little releases like this until a Minecraft update made it necessary.
MM hMod plugin 0.3.2 (minor update) posted.
November 2, 2010
Details are in the Minecraft Map section and in the MM Discussion thread.
Halloween updates posted!
November 1, 2010
AutoMap
and the Minecraft Map hMod (Hey0's server mod) plugin are both updated for the Halloween
patch and are posted! Dig in!
Halloween update troubles
October 31, 2010
We are
working on a compatibility update for the new patch, and are having serious issues
with world corruption. I am about 80% sure they are being caused mostly by AutoMap,
though I am 100% certain that Minecraft itself is corrupting worlds with greater
frequency after this update (it happened to me on a computer that has never had
a modified Minecraft installation). For full details, see the discussion thread
post here:
Progress Update
Minecraft Map (Java map) updated to 0.3.0
October 23, 2010
The MM SMP mod now requires Hey0' Server Mod b121 or another compatible build.
Changes:
- Name size no longer changes with zoom.
- Position marker enlarged and now shows the direction the player is facing, all without
reducing accuracy.
- Player positions update faster.
- Hey0's Server Mod is now required. The standalone SMP
mod version has been discontinued.
- The next patch to AutoMap will allow it to receive player locations from servers
with the MM SMP mod version 0.3.0 or higher.
Minecraft Map (Java map) updated to 0.2.7
October 21, 2010
Now Hey0 server mod b121 compatible. Map no longer flickers! Right click to toggle
minimap/fullscreen mode (Maximize MM before right clicking to use fullscreen).
The next major update will bring significant internal changes which will require
both a client and server update. The server owner will no longer have to enter the
correct hostname in the cfg file in order to allow clients to connect. In the next
major version, AutoMap will also be able to connect to the MM server to receive
the player list.
Windows XP Compatibility Update
October 16, 2010
Updated the build to hopefully supoport Windows XP and older hardware.
First release is done!
October 16, 2010
We are pleased to announce that the first public release of Minecraft AutoMap is
now available for download! We have gone far above and beyond what we intended to
do for the first release. Once you try it, you will know it was worth the wait.
I hope you enjoy using it as much as we enjoyed making it. See the Screenshots
and Downloads sections on the left. Features:
- Beautifully rendered real-time map of your current surroundings with built-in support
for Minecraft texture packs!
- Static world map everywhere else. (In singleplayer, this is automatically generated
for you using the open source Minecraft Topographical Survey project!)
- Right click the map and the window border goes away and the map stays on top of
other windows, making it perfect to use as a minimap on top of your Minecraft window.
If you prefer, you can instead maximize the map on another screen for more visible
area.
- Automatically detects when you enter a building or a cave, and adjusts the view
accordingly.
- Mineral detection (shows deposits of all the ores, including diamonds, on the real-time
map).
- Marks blocks that you walk on so you can find your way back out of the caves!
- See your current position and the direction you are facing!
- Up is north, or if you prefer, the map can automatically and smoothly rotate to
match your heading.
- See other nearby players on the map when you are in SMP (serverside support for
a full player list coming in a later version).
- The mod/map is entirely clientside, meaning you can use it in singleplayer or on
any SMP server, regardless of what mods it has.
- Show/Hide lava and water
- Highly customizable
New features! Sockets are fixed, maybe for good this time?
October 11, 2010
Release isn't here yet, but we may be asking for pre-release testers soon!
As you may have gathered by now, we are using sockets to communicate between
the Minecraft client and the AutoMap. The socket code actually WAS delivering bad
packets - and lots of them. Imagine having random blocks appear and disappear all
over the map. It wasn't very impressive... I suspect it had to do with how I was
string encoding the data and not putting it back together properly... but I will
never know for sure because I have rewritten all the socket code to NOT use strings.
Anyway, my brother has been adding more features all day while I fixed the socket
communication, and AutoMap is really looking sweet! Here are some of
the features that have been added today:
- Streamlined installation process. You just run the installer and it extracts the
terrain and item graphics from the Minecraft client, modifies a bit of code, and
reinserts it into the minecraft.jar file. This not only makes installation easier
for you, but it also honors Notch's modding rules -- none of Notch's code or artwork
is included in our download. We extract what we need from minecraft.jar at install-time
and install our plugin into the jar.
- Zoom out as far as you like. When you are
zoomed in, you will see a beautifully rendered realtime map. Zoom out past a certain
point and AutoMap automatically parses your save file (Singleplayer only) and generates
a full world map all without you lifting your finger from the mouse wheel. From
that point on, you can zoom in and out and it automatically switches between the
static world map and the dynamic regional map!
More to come!
Progress Update
October 10, 2010
The socket code is no longer delivering bad packets (or so we think). We still need
to add some polish, fix some bugs, and reduce the likelyhood that Minecraft will
crash when using AutoMap. That said, the first release of AutoMap is getting closer!
Progress Update
October 9, 2010
Stability and speed were the major problems today. Speed is better than ever, which
is to say it runs more or less smoothly in a high end core 2 duo system, and considerably
better yet on an i7 quad core with hyperthreading. Memory usage is typically < 200mb.
The Socket code that transports map data from the Minecraft client has been tweaked,
modified, and improved to the point where it only rarely messes up a packet (damn
sockets!!), and even then, the AutoMap is usually fixing it without you even noticing.
It does still crash Minecraft on occasion. Trying to grab blocks that
have not loaded is a risky business, sometimes crashing Minecraft, but we don't
know a way to prevent crashing short of limiting zoom to something ridiculously
small. Does anyone know a way to get blocks in large quantities from Minecraft without
risking a crash, or to detect if a block is loaded before trying to access it?
New site online.
October 9, 2010
The new Minecraft Map / Minecraft Automap site is online! Look for new features
and content to be added here in the near future!
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